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SyncChess

A Revolutionary Chess Variant with Simultaneous Moves

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About SyncChess

SyncChess is an innovative chess variant where both players make their moves simultaneously, creating a unique strategic experience that combines prediction, mind games, and classic chess skill.

Test your prediction skills and chess knowledge in this exciting variant!

SyncChess Rules

Core Rules

  1. Simultaneous Moves
    • Both players submit their moves at the same time.
    • There are no turns; each round consists of one move per player, executed simultaneously.
  2. No Repeating the Same Piece
    • A piece cannot be moved two turns in a row.
    • Exception: the king can move multiple times in a row if it is in check or there are no other legal moves.
  3. "Swerving" Rule (Special Capture Rule)
    • If a piece tries to capture an enemy piece, but that piece moves away in the same turn, no capture occurs.
    • Both pieces simply move to their new destinations as if nothing happened.
  4. Collision Rule
    • If two pieces move to the same square at the same time, both are removed from the board.

Check & Checkmate

  • A king cannot move into a square that is already under threat at the start of the turn (classic illegal move).
  • However, if a king ends up in check due to the opponent's simultaneous move, that's allowed.
  • If a player is in check, they must get out of it on their next move.
  • If both kings are in check at the same time, both players must escape check next turn.
  • If a player delivers checkmate, the game ends immediately, even if that player also ends up in check on the same turn.
  • If both players deliver checkmate at the same time, the game ends in a draw.

Special Moves

  • Castling: Works as in standard chess but with simultaneous moves. The king moves two squares towards the rook, and the rook "jumps" over the king.
  • En Passant: If a pawn moves two squares forward from its starting position, an enemy pawn can capture it as if it had moved only one square.
  • Pawn Promotion: When a pawn reaches the opposite end of the board, it can be promoted to a queen, rook, bishop, or knight.
  • King's Extra Move: In SyncChess, kings get an extra move when in check, allowing them to move twice in a row to escape danger.

Timer System

  • Each player starts with their selected time on their clock.
  • Both players' timers run while they're deciding their moves.
  • When a player submits their move, their timer stops.
  • If one player has submitted but the other hasn't, only the second player's timer continues running.
  • After both players have submitted moves and the board updates, both timers restart for the next round.
  • If a player's time runs out, they lose the game.